Clock tower pc game

Clock tower pc game

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Clock Tower [a] is a survival horror point-and-click adventure game developed and published by Human Entertainment for the Super Famicom in It is the first installment in the Clock Tower series. The story follows orphan Jennifer Simpson soon after she is adopted by the Barrows family along with other orphaned girls.

Shortly after arriving at the Barrows family manor, one of the other children is killed by a stalker called Scissorman. Jennifer must then explore the Barrows Mansion to find a way to escape while evading Scissorman, leading to one of the game's multiple endings. Clock Tower utilizes a point and click interface with the player controlling a cursor to direct Jennifer's actions. Much of Clock Tower ' s plot and artistic style are inspired by the works of Italian horror film director Dario Argento , most notably Phenomena Director Hifumi Kono loved horror films like this and wanted the game to feel like one.

Many of the game's character graphics were digitized from photos of real people. Jennifer's movements were constructed from a woman in Human's planning division acting out the scenes. Her design was inspired by Jennifer Connelly 's character in Phenomena. The game sold well upon release. The game has never been officially released outside Japan, although fan translations exist. In retrospective reviews, Clock Tower has been praised for its haunting atmosphere and is considered a predecessor to other horror video games and the survival horror genre, but the puzzles and exploration drew criticism for being tedious.

Clock Tower is a survival horror point-and-click adventure game with 2D graphics. The player controls a cursor to direct the main character, Jennifer Simpson, and give commands such as investigating objects or opening doors.

She may recover her stamina by sitting on the floor. Jennifer's character portrait in the corner of the screen will change depending on her stamina level.

In addition to interacting with objects in the game, Jennifer can also store them in the inventory for later use. Jennifer is under the constant threat of a stalker named Scissorman. When Scissorman is confronted, the game will enter "panic mode". Depending on Jennifer's health status, she may begin to trip, slow down and eventually be killed. Instead, the player must find hiding spots throughout the mansion, or use traps placed in the environment.

Jennifer returns to find the lights off and the girls missing. After finding either Laura or Anne killed, she finds herself being stalked by a murderous little boy with deformed features, wielding a huge pair of scissors, named Bobby Barrows, also known as the Scissorman in the game.

While exploring the mansion, Jennifer searches for Mary's true intentions. Depending on choices made by the player, Jennifer will either discover Simon Barrows trapped in a jail cell inside the courtyard, or her father's corpse in a hidden room. If the former happens, Jennifer will need to give him a piece of ham as food. If the latter happens, Jennifer will find his death letter that tells of his account concerning Mary Barrows and her twins, Bobby and Dan.

If the player has collected all the necessary items and clues, then she gains access to the catacombs of the mansion - using either the Devil Idol or the Sceptor, but the former is canonical as it appears in the sequel. Jennifer sees a cloaked figure walking ahead of her; this is Mary.

She follows it, wearing a disguise to fool the guard dog using Mary's perfume, and a black cloak found in the mansion. If Lotte did not need to rescue Jennifer from the jail cell, she can be found dying at an altar, and tells Jennifer about the switches in the clock tower. Jennifer enters a room where she discovers Dan Barrows, a giant, gluttonous purple creature.

Dan awakens from his slumber and chases Jennifer to a steep cliff. She successfully climbs over, knocking down a can of kerosene which splashes onto a nearby candle.

This triggers an explosion that immolates Dan, [15] while Jennifer rides an elevator out of the catacombs. She ends up defeating Bobby in the clock tower, and Mary as well in or around, depending on prior actions the clock tower. If Anne or Laura has not died yet, then this survivor reunites with Jennifer at the clock tower but is soon thrown down the tower by Mary.

These actions would lead to one of Endings A, B, or C - any of these could be canonical according to the events of the next game. Because of the game's open-ended nature, the player can also discover other endings.

Clock Tower was directed by Hifumi Kono , who wished to use the game to pay homage to one of his favorite film directors, Dario Argento.

Kono described Clock Tower as an experimental project with a small budget and staff. His peers believed that a game where the protagonist runs away from the enemy would not work, but he continued on despite these concerns. Due to lack of staffing resources, developer Human Entertainment could not include mouse support and also needed to shrink the map down significantly.

The actress for Jennifer was a woman in Human's planning division. Many of the motions in the game came from her acting, such as hanging from a roof and stumbling in the hallway. Clock Tower was first released on the Super Famicom on September 14, It was also released for Windows , and both the PlayStation and Windows versions also featured full motion video scenes, and minor graphical improvements.

Famitsu gave the Super Famicom version a score of 31 out of 40, [18] and the PlayStation version a 27 out of 40 score, [19] and the Wonderswan version a 22 out of In a retrospective review, Hernando Vallejo of Hardcore Gaming described Clock Tower as "one of the most thrilling experiences the [horror] genre can offer".

He praised the game's graphics and sound for building a strong atmosphere. He also praised the multiple endings and unique gameplay design. However, he found Clock Tower failed to create an interesting adventure experience due to the difficulty of navigating the mansion layout, excessive item hunting, and simple puzzles. He criticized the game's attempt to place a 3D space within a 2D game, which created confusion when exploring.

Despite these flaws, he still found Clock Tower worth playing, calling it "atmospheric horror at its most raw, for better or worse". Club and Pinsof believed that although Clock Tower aged poorly, it was still worth experiencing.

Clock Tower has been called a "paragon for future horror games" and is considered instrumental in establishing the survival horror genre. Club placed the game as number thirty on its list of top thirty-five horror games of all time.

From Wikipedia, the free encyclopedia. This article is about the Super Famicom game. Not to be confused with its sequel released for the PlayStation in and titled "Clock Tower" internationally. September 14, JP : September 14, JP : March 28, JP : July 17, JP : December 9, Clock Tower". Archived from the original on July 2, Retrieved June 11, Archived from the original on December 23, Retrieved October 23, Superjuegos in Spanish.

Grupo Zeta. Clock Tower Super Famicom in Japanese. Human Entertainment. Raised in the Granite Orphanage, Jennifer and her friends were wanted as adopted daughters. It happened in September Clock Tower PlayStation. In the mountains of Romsdaaren [ sic ], Norway, stands the Barrows Mansion.

This mansion had a large clock tower, by which the locals tended their flocks in the surrounding fields. The local people called the mansion the Clock Tower In , a young girl [Jennifer] from the Granite Orphanage, whose parents died when she was quite small, was lured into the Barrows Mansion where she was attacked by a monster wielding a giant pair of scissors.

That monster was the grown-up Bobby. Laura: "What a huge place The main hall's gigantic! Everyone wait here. Lotte: "Mary Should I go find Ms. Walter Simpson, have been in here. I'll not last long. Before I die, I will record this There are twin children who are a blemish on this world. When the lady was to give birth, I was called to this house. She gave birth to two chil When they were born, they ate my right hand.

They were ill, their bodies deformed But they lived I should have tried to

   


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